Projects

eSTEeM is providing a mechanism for professional development through practice-based scholarship within a mentored community. Much of our work is organised on a project basis with project management aimed at the delivery of new educational outcomes and scholarship outputs. 

eSTEeM supports a rolling portfolio of approx. 80 active scholarship projects under a number of themes which include:

  • Access, Participation and Success
  • Innovative assessment
  • Online/onscreen STEM practice
  • Supporting students
  • Technologies for STEM learning

To learn more about our projects, please click on the project titles or use the search feature below by entering keywords. To search by the name of a project leader, please use the 'Filter by Project Leader' tab on the right-hand side of this page.

Search results

90 results found

Sarah Daniell Lorraine Waters Katja Rietdorf

With many students opting to defer part way through a presentation and fewer attending live tutorials in Adobe Connect (AC), this project proposes to pilot the introduction of a series of four short (20-30 minute) tutorials using the Mozilla Hubs Virtual Reality (VR) platform on S296, Cell an

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Jenny Duckworth Jennie Bellamy Harriet Marshall

Access to slides in advance of online tutorials is thought to benefit many learners.

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Andrea Patel Chris Corcoran

The overall project aim was to demonstrate the use of Support Network Mapping as a student-centred approach to support transition to university for undergraduate Engineering and undergraduate Design and Innovation students who reside in areas of the UK associated with higher level of socioeconomi

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Jo Buxton

The research intends to assess how a framework (MACE) can help tutors make online tutorials more accessible and inclusive.

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Miriam Fernandez Geoffray Bonnin

This project focuses on the potential for digital educational tools to provide more inclusive learning. More precisely, we will study to what extent two types of interrelated learning analytics models could be exploited to promote inclusion.

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Sue Pawley Nicola McIntyre Gemma Warriner Becca Whitehead

Maths Anxiety can be described as “an emotion that blocks a person’s reasoning ability when confronted with a mathematical situation” [Spicer 2004], in an extreme form, “when confronted with a math problem, the sufferer has sweaty palms, is nauseous, has heart palpitations, and experiences paraly

Ivan Sudakow Andrey Umerski

Didactic games can be a valuable tool that, when coupled with traditional lectures, allows the student to become immersed in the subject, creating a kinetic and energetic environment that will not only help to learn but spark interest in mathematics.

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Dhouha Kbaier Andrew Mason

We propose the development of OELAssist, a comprehensive system designed to revolutionise the student experience within the Open Engineering Lab (OEL) by addressing challenges faced by students during experiments.

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Zoë Chapman Janette Wallace

Winner of the Most Engaging and Immersive Session on Day Two of the 14th eSTEeM Annual Conference, 30th April – 1st May 2025.

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